Evaluation = [midterm (Oct 31, 40 min) + final (Dec 19, 60 min)]*0.5 + [Your animation]*0.5 + eventually discussion ( aqua VIII at 10.00, Mondays, or another time, fixed by email )
matfyzYouTube    
  Otazky 16/12  
  Authoring 16/12  
  MAR 9/12   Lengyel
  VRq 2/12   VrBa
  virt 25/11   Levels
  volum18/11   volum2
  hci 11/11   hci2
  ibr 4/11
  tex 28/10
  tex2
  AnimPriklady 21/10
  moCap 21/10
  AnimVyp 14/10
  moCap14/10
  AnimTalk 7/10
  +mp3   +ppt
  +mp4
    Dimensions, 9 filmov
mar9/12  
VRq2/12  
virt25/11  
ViS  
vol18/11   +pozn.    
hci11/11    
ibr4/11    
28/10    
ppt28/10    
Priklady21/10    
AnimVyp14/10    
Anim7/10     e-learn
Class Goals
Modeling and rendering of dynamic scenes, selected methods of animation, interaction and virtual reality. Comparing graphics systems functionality and algorithms efficiency. Creating graphics objects for scientific visualization.
Topics
Reference models, ISO standardization, VRML overview. Augmented reality (Bimber-Raskar). Designing mobile application or computer game. Real-time rendering, stripification. Usability.
Computer animation (Szirmay-Kalos). Scene graph traversal, forward kinematics, key-frame animation workflow.
Geometry processing, special triangulations, level of details.
Textures for fast rendering, IBR, panoramas, cultural heritage digitization, virtual museum, cybercity.
Volume rendering and information visualisation basics.
Texbooks online
Pocitacova grafika a spracovanie obrazu by RUZICKY, E. et al. in Slovak
VRML97 by ZARA, J. in Czech
Theory of Three Dimensional Computer Graphics by SZIRMAY-KALOS, L. et al., Sampling and quantization artifacts - Texture mapping - Animation
SAR by BIMBER & RASKAR
COMPUTER ANIMATION... by PARENT, R.