CG 3, 2-MPG-201, 5 credits, Tue 9.50 @ M116     Exercises 2023: Mgr. Adriana Bosáková, PhD. M121  

Evaluation = [midterm (Oct 31, 40 min) + final (Dec 19, 60 min)]*0.5 + [Your animation]*0.5 + eventually discussion ( aqua VIII at 10.00, Mondays, or another time, fixed by email )

matfyzYouTube       Otazky 16/12     Authoring 16/12     MAR 9/12   Lengyel   VRq 2/12   VrBa   virt 25/11   Levels   volum18/11   volum2   hci 11/11   hci2   ibr 4/11   tex 28/10   tex2   AnimPriklady 21/10   moCap 21/10   AnimVyp 14/10   moCap14/10   AnimTalk 7/10   +mp3   +ppt   +mp4     Dimensions, 9 filmov

mar9/12   VRq2/12   virt25/11   ViS   vol18/11   +pozn.     hci11/11     ibr4/11     28/10     ppt28/10     Priklady21/10     AnimVyp14/10     Anim7/10     e-learn
Class Goals

Modeling and rendering of dynamic scenes, selected methods of animation, interaction and virtual reality. Comparing graphics systems functionality and algorithms efficiency. Creating graphics objects for scientific visualization.

Topics

Reference models, ISO standardization, VRML overview. Augmented reality (Bimber-Raskar). Designing mobile application or computer game. Real-time rendering, stripification. Usability.
Computer animation (Szirmay-Kalos). Scene graph traversal, forward kinematics, key-frame animation workflow.
Geometry processing, special triangulations, level of details.
Textures for fast rendering, IBR, panoramas, cultural heritage digitization, virtual museum, cybercity.
Volume rendering and information visualisation basics.

Texbooks online

Pocitacova grafika a spracovanie obrazu by RUZICKY, E. et al. in Slovak
VRML97 by ZARA, J. in Czech
Theory of Three Dimensional Computer Graphics by SZIRMAY-KALOS, L. et al., Sampling and quantization artifacts - Texture mapping - Animation
SAR by BIMBER & RASKAR
COMPUTER ANIMATION... by PARENT, R.